2nd Network Level Event
We are delighted to announce our 2nd AI & Games Network Event. This will be provide great opportunities for starting collaborations between games industry professionals and academic
AI researchers. The event will take place at the Dana Centre in South Kensington, which is
part of the Science Museum, and will be held on June 2nd 2009.
The 2008 event was a great success which resulted in research opportunities between academics and businesses from the sector. Photos and videos from last year's event can be found:here. This year’s programme will include keynote speakers from academia and industry, open-mic sessions, round table and panel discussions, with plenty of time for one-to-one discussions.
We have joined with the Game'09 event at Imperial College on the June 1st, to create the R3 (research collaboration), 2 days of seminars, demonstrations and networking opportunities specially for the industry. We also welcome TIGA, who will be holding their Technical session as part of the AI Programme and CITIN who are supporting R3.
Invited Speakers
Julian Togelius, Dalle Molle Institute for Artificial Intelligence.
http://julian.togelius.com/
Title: “Computational Intelligence and Game Design”
Alex Whittaker, Software Manager, Beautiful Game Studios
http://www.bgstudios.co.uk/
Title: To be confirmed
Tom Scutt, Emote Games
http://www.emotegames.co.uk
Title: Artificial Intelligence, Artificial Stupidity
Abstract for Julian's talk:
Computational Intelligence provides a set of powerful methods for
learning and optimization. These methods have successfully been
applied to learn to play a variety of games, from chess to Quake.
However, such endeavours might seem pointless to game developers as
there is little need for more effective opponents in most games. I'll
present an alternative approach to using computational intelligence in
game design and development, posing new research challenges and
promising industrial applicability. I'll discuss imitation of human
playing behaviour and using learning as an element in game design, and
give two examples of automatic game design: evolution of tracks for
racing games and of rulesets for arcade-style games.
Programme
- 9-10:
Registration with coffee
- 10:30-11:30:
Open-mic session
- 11:30-12:
Coffee and networking
- 12-12:20:
Keynote talk (Alex Whittaker)
- 12:20-12:40:
Keynote talk (Tom Scutt)
- 12:30-1:30:
Lunch and networking
- 1:30-2:
Coffee with match-making
- 2-3:
First Round table session 1
- 3-3:30:
Keynote talk (Julian Togelius)
- 3:30-4:
Coffee and networking
- 4-4:45:
Second Round Table Session
Registration
Registration is free, but space is limited, and places will be
given on a first-come, first-served basis. Please click on the
link below to register:
Registration Page
How to Get to the Dana Centre
Accommodation
Here is a Hotel Directory for accommodation.
CITIN event
You are also invited to a special CITIN event on the evening of June 1st at Imperial College. Please see attached and rsvp.
R3 is the research collaboration of GaME09,
the AI & Games Network and CITIN.
For any enquiries, please email Maria Nika