I am mainly interested in the following lines of research, all of them related to the application of computational intelligence to (video)game development:

(1) The automatic design of strategies controlling non-player-characters (NPC).

(2) Design of Emergent and virtual players (i.e., game AI for bots) that adjust to the (human) player skills (mainly in RTS Games).

(3) Player modelling.

(4) How to evaluate and measure player satisfaction.

(5) Game AI imitating human behavior.

I am also interested in procedural content generation although I have published no paper related with it yet.