Aladdin Ayesh


Aladdin Ayesh * 2008/12/09


Research Interests

My research interest within AI in Games concentrating on Serious Gaming and Social Simulation under the following areas:

- Cognitive Systems

Emotions Modeling and their effects on cognition - e.g. memory, decision making, thinking, etc. Cognitive Agents and Social Cognition

- Swarm Intelligence

Sensor networks optimization and information aggregation Social modeling Crowd simulation

- Natural Language Processing

This is a new venture and my interest is dialogue agents and text mining, esp. for emotions and subliminal messages.

Youtube Research Showcase

Some of the output of research can be viewed on youtube at:

Journals Editorship

Editor-in-Chief: Journal of Intelligent Computing -

Editor-in-Chief: International Journal of Computational Linguistics Research -


Some related papers to AI in Games, Serious Gaming and Emotions Modeling


  • W. Blewitt and A. Ayesh, “Implementation of Millenson's Model of Emotions in a Game Environment” in AISB Convention: AI and Games Symposium Edinburgh, UK: AISB, 2009.
  • A. Ayesh, “Swarms-based emotions modelling,” Int. J. Bio-Inspired Computation, vol. Vol. 1, pp. 118-124, 2009.
  • W. F. Blewitt and A. Ayesh, “Modeling the Emotional State of an Agent through Fuzzy Logic With Reference to the Geneva Emotion Wheel ” in European Simulation and Modelling (ESM'2008) Conference, Le Havre, France, 2008, pp. 279-283.
  • W. Blewitt, A. Ayesh, R. I. John, and S. Coupland, “A Millenson-based approach to emotion modelling,” Human System Interactions, 2008 Conference on, 2008, pp. 491-496.
  • A. Ayesh, J. Stokes, and R. Edwards, “Fuzzy Individual Model (FIM) for Realistic Crowd Simulation: Preliminary Results,” Fuzzy Systems Conference, 2007. FUZZ-IEEE 2007. IEEE International, 2007, pp. 1-5, 1098-7584.
  • A. Ayesh, “Structured Sound Based Language for Emotional Robotic Communicative Interaction,” Robot and Human Interactive Communication, 2006. ROMAN 2006. The 15th IEEE International Symposium on, 2006, pp. 135-140.
  • A. Ayesh, “Emotionally motivated reinforcement learning based controller,” Systems, Man and Cybernetics, 2004 IEEE International Conference on, 2004, pp. 874-878 vol.1, 1062-922X.
  • A. Ayesh, “Talking to one's self: a little architecture for thinking ” in UK Grand Challenges (GC'04) - GC5: the Architecture of Brain and Mind. Newcastle, UK: UKCRC, 2004.
  • A. Ayesh, “Perception and Emotion Based Reasoning: A Connectionist Approach,” Informatica, vol. 27, pp. 119-126, 2003. ISSN: 0350-5596, DOI. 1854-3871
  • A. Ayesh, “Memory Architecture for Argumentation-based Adaptive System,” IASTED International Conference Applied Informatics (AI 2002), Innsbruck, Austria, 2002.
  • A. Ayesh, “Towards Memorizing by Adjectives,” AAAI Fall Symposium on Anchoring Symbols to Sensor Data in Single and Multiple Robot Systems, 2001, pp. 117-118.
  • A. Ayesh, “Thinking-Learning by Argument,” in Intelligent Agent Technology: Research and Development, N. Zhong, J. Liu, S. Ohsuga, and J. Bradshaw, Eds. New Jersey: World Scientific, 2001, pp. 230-234.ISBN: 9810247060.
  • A. Ayesh, “Argumentative Agents-based Structure for Thinking-Learning,” IASTED International Conference Artificial Intelligence and Applications (AIA 2001), Marbella, Spain, 2001.


  • A. Ayesh, S. Thomas, S. Perill, and C. Joseph, “Aesthetics of a Robot: Case Study on AIBO Dog Robots for Buddy-ing Devices.”