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        <dc:date>2010-01-27T14:33:18+00:00</dc:date>
        <dc:creator>mnaveed</dc:creator>
        <title>**//__Welcome to Munir Naveed's page//**</title>
        <link>http://www.aigamesnetwork.org/user:mnaveed:profile</link>
        <description>**//__Welcome to Munir Naveed's page//**


I am currently doing PhD at School of Computing and Engineering, University of Huddersfield, UK. I am working with Dr. Diane Kitchin. My research area is AI for games. In PhD, I am aiming to explore AI planning approaches for the creation of realistic and dynamic behaviours of NPCs in Realtime Strategy Games.</description>
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        <dc:date>2009-12-16T06:57:00+00:00</dc:date>
        <dc:creator>robin7013</dc:creator>
        <title>user:robin7013:profile - created</title>
        <link>http://www.aigamesnetwork.org/user:robin7013:profile</link>
        <description>Hi

I am a techie and part-time researcher.
I am an AI enthusiast.

I am glad meet new friends here.

Regards
Robin

&lt;http://intelligence.worldofcomputing.net&gt;</description>
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        <dc:date>2009-12-09T04:28:20+00:00</dc:date>
        <dc:creator>bigbearzhu</dc:creator>
        <title>Jun Zhu</title>
        <link>http://www.aigamesnetwork.org/user:bigbearzhu:profile</link>
        <description>PhD student in Image Processing at Monash University

Location

	*  Melbourne Area, Australia 

Industry

	*  Higher Education 


Current


	*  PhD student in Image Processing at Monash University


Past


	*  Senior Programmer at Epic Games China
		*  Research Master at Computer and Information Technology department, Fudan University
		*  Engine Programmer at Shanghai Digital Creation Tech.</description>
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        <dc:date>2009-11-21T19:15:16+00:00</dc:date>
        <dc:creator>frederikdc</dc:creator>
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        <description>Frederik De Caster works as an AI programmer for Creative Assembly. He is currently working on future iterations of the real-time &amp; turn-based strategy Total War series. In the past he has worked for Larian Studios on the role-playing games Divine Divinity &amp; Beyond Divinity.</description>
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        <dc:date>2009-11-12T23:01:56+00:00</dc:date>
        <dc:creator>a.elrhalibi</dc:creator>
        <title>Prof. Abdennour El Rhalibi</title>
        <link>http://www.aigamesnetwork.org/user:a.elrhalibi:profile</link>
        <description>&lt;http://www.staff.ljmu.ac.uk/cmsaelrh/&gt;

----------


Professor Abdennour El Rhalibi is professor of entertainment computing and head of strategic projects at the school of computing and mathematical sciences, at Liverpool John Moores University in UK. Abdennour's main research interests lie in Computer Game Technologies, and in Applied Artificial intelligence. In year 2000, he was involved in the development of one of the first MSc Computer Games Technology in UK, and has since led the developm…</description>
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        <dc:date>2009-11-04T17:58:38+00:00</dc:date>
        <dc:creator>joanna</dc:creator>
        <title>Studentships - reorder -- put studentships earlier</title>
        <link>http://www.aigamesnetwork.org/user:joanna:profile</link>
        <description>Greetings ---

My name is Joanna Bryson, and I research ways to make it easier to build humanoid intelligence.  While we would all like our game characters to learn or develop on their own so we don't have to do the work, the sad truth is that even people take years of practice and education to be useful.  Being Artificially Intelligent is going to be at least as hard as being Naturally Intelligent and games companies don't have years to wait for their AI to go to school.</description>
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        <dc:date>2009-09-18T18:16:36+00:00</dc:date>
        <dc:creator>mattfuchs</dc:creator>
        <title>user:mattfuchs:profile - created</title>
        <link>http://www.aigamesnetwork.org/user:mattfuchs:profile</link>
        <description>I am at Paideia Computing Corporation.  We are working on conversational interfaces for NPCs and other online media (advertising, education).

We have some videos available here.  There's also a preview of our current demo, the dancing parrot here.

Most interesting from a research point of view is our use of the Discrete Event Calculus to control the characters.  There's a draft paper here describing the approach.  I'm very interested in finding if others who might be interested in this approac…</description>
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        <dc:date>2009-08-16T09:57:30+00:00</dc:date>
        <dc:creator>robin</dc:creator>
        <title>Events/Workshops</title>
        <link>http://www.aigamesnetwork.org/main:events</link>
        <description>Upcoming Network Events

The network events include:

	*  Network-level events, 1 per year, held at Imperial College, London.
	*  Individual research trips for academics, research associates and PhD students to visit games companies.
	*  Focussed sub-group events, 1 per year in (roughly) these topics:</description>
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        <dc:date>2009-08-16T09:54:02+00:00</dc:date>
        <dc:creator>robin</dc:creator>
        <title>Artificial Intelligence and Games Research Network</title>
        <link>http://www.aigamesnetwork.org/main:start</link>
        <description>Welcome to the home of the UK Research Network on Artificial Intelligence and Video Game technologies. The network will run for three years from 1st November 2007, and is funded by EPSRC grant EP/F0338341/1.

 

 
 





 

Upcoming Network Events


For past, present and future Network Events, Workshops and Activities, please go to our Events section.</description>
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        <dc:date>2009-08-14T12:28:20+00:00</dc:date>
        <dc:creator>mamasonga</dc:creator>
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        <link>http://www.aigamesnetwork.org/user:mamasonga:profile</link>
        <description>Katiushka Borges is a Sensory Interactive Artist who creates interactive love games for people to enjoy more intimacy, more attraction, more fun and more friendship in their lives.
Her installation work has been tested by over 25000 people around Europe since 1997 in various forms by interacting with people and love guiding them through the experience of playing love games.</description>
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        <dc:date>2009-08-06T10:10:19+00:00</dc:date>
        <dc:creator>edspencer</dc:creator>
        <title>Employment - created</title>
        <link>http://www.aigamesnetwork.org/user:edspencer:profile</link>
        <description>Director of a small company called Dominé ltd creating JavaScript-centric web applications

BSc Computer Science, University of Warwick, UK

Currently working on a world simulation engine written in JavaScript, as well as an HTML5 Canvas-based renderer. Interested in distributed AI research.</description>
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        <dc:date>2009-07-15T23:07:30+00:00</dc:date>
        <dc:creator>maria_nika</dc:creator>
        <title>Maria Nika</title>
        <link>http://www.aigamesnetwork.org/user:maria_nika:profile</link>
        <description>[ ]Maria Nika, also known as Marily, is very interested in Artificial Intelligence in Games, she has attended various events related to Games and AI and her MSc thesis involved the development of an augmented reality video game which used Location Tracking, ”Virus Life”.</description>
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