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        <dc:date>2012-09-24T12:59:24+01:00</dc:date>
        <dc:creator>nestorgames</dc:creator>
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        <description>----------

Néstor Romeral Andrés is an industrial engineer, enterprise consultant and math teacher for the Spanish Army.


But first and foremost, he is a board game designer and founder and owner of Nestorgames (www.nestorgames.com), a 3 year old game publishing company with more than 100 titles in its catalog. Néstor has designed and published dozens of games and was awarded 'Spanish game designer of the year' in 2009 and 2010.</description>
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        <dc:date>2012-09-10T12:05:15+01:00</dc:date>
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        <title>user:marcvk:profile - created</title>
        <link>http://www.aigamesnetwork.org/user:marcvk:profile</link>
        <description>I am a professor specializing in geometric algorithms. I have an interest in game research, in particular the automated construction of game (or training) worlds, and the automated generation of content for puzzle games. As a hobby I design (wooden) puzzles.</description>
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        <dc:date>2012-02-14T14:14:08+01:00</dc:date>
        <dc:creator>andy</dc:creator>
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        <description>Delete me please.</description>
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        <dc:date>2011-11-29T13:43:23+01:00</dc:date>
        <dc:creator>afdez</dc:creator>
        <title>user:afdez:profile</title>
        <link>http://www.aigamesnetwork.org/user:afdez:profile</link>
        <description>I am mainly interested in the following lines of research, all of them related to the application of computational intelligence to (video)game development:

(1) The automatic design of strategies controlling non-player-characters (NPC). 

(2) Design of Emergent and 
virtual players (i.e., game AI for bots) that adjust to the (human) player skills (mainly in RTS Games).</description>
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        <dc:date>2011-04-22T02:51:57+01:00</dc:date>
        <dc:creator>azlan_iqbal</dc:creator>
        <title>user:azlan_iqbal:profile - created</title>
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        <description>Hello. I work in AI, specifically computational chess aesthetics. That's essentially how to get a computer to recognize and evaluate beauty in the game. I have a prototype computer program I developed during my doctoral research called CHESTHETICA that does it for mate-in-3 problems. I'm still actively researching the area; currently focusing on endgame studies and the automatic composing of problems. In addition to being of benefit to human players and composers, it helps us learn more about hu…</description>
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        <dc:date>2011-01-21T12:04:24+01:00</dc:date>
        <dc:creator>jorgemf</dc:creator>
        <title>Jorge Muñoz - created</title>
        <link>http://www.aigamesnetwork.org/user:jorgemf:profile</link>
        <description>[Jorge]

Jorge Muñoz is a PhD student writing a thesis about AI in videogames. 

His main research topics include:

	*  Human-like Behaviors in NPCs
	*  Imitation Learning
	*  Machine Consciousness
	*  Emergent Behaviors in Multi-Agent Systems
	*  Machine Learning (Reinforcement Learning)
	*  Evolutive Algorithms (Genetic Algorithms, MultiObjective Algorithms, Inmune Systems)
	*  Maths and Artificial Intelligence</description>
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        <dc:date>2011-01-11T14:34:13+01:00</dc:date>
        <dc:creator>camb</dc:creator>
        <title>Marc Cavazza</title>
        <link>http://www.aigamesnetwork.org/user:m.cavazza:profile</link>
        <description>Marc is doing  Research in Interactive Narratives

[Artificial Intelligence, Intelligent Agents, Virtual Characters, Planning Formalisms]

 

Interactive Storytelling [I-Storytelling]
Mixed Reality Interactive Storytelling [MRIS]
 
 


University of Teesside
School of Computing
Middlesbrough
TS1 3BA
United Kingdom</description>
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