Table of Contents

Events/Workshops

Upcoming Network Events

The network events include:

  1. Network-level events, 1 per year, held at Imperial College, London.
  2. Individual research trips for academics, research associates and PhD students to visit games companies.
  3. Focussed sub-group events, 1 per year in (roughly) these topics:



thin_3.jpg

Upcoming AI/Game Events



thin_3.jpg

Past AI/Game Events


2ndeventmini.jpg



uksimsmalljpg.jpg

MSc CGE Seminars Series: Games & Entertainment Industries, Goldsmiths, University of London

details a. MSc CGE, “Collision or Convergence?”, Goldsmiths, University of London, 3rd of February 2009 details
b. 10/2/09: Gwaredd Mountain (TD) & Stu Godfrey (Recruitment), Climax — Come create.
c. 24/2/09: Mark Hobbs, Senior Developer Relations Engineer, & Stuart Gray, Developer Relations Engineer, amBX — amBX SDK: How to cope with the habits of Games Developers.
d. 3/3/09: Matthew Wiggins, Lead Programmer, Codemasters —
e. 10/3/09: Dave Burrows, CTO Sony (SCEE) PSN — 10 things to think about before you code a franchise.
f. 17/3/09: Charlie Skilbeck, Microsoft — Gameplay: Why is it easier to make a crappy game worse than better?


avatars_copy.jpg


thin_3.jpg

Network Launch Event - 12th December 2007

First network event: all day on 12th December 2007 at the Dana Centre in London.