Artificial Intelligence and Games Research Network
Welcome to the home of the UK Research Network on Artificial
Intelligence and Video Game technologies. The network will
run for three years from 1st November 2007, and is funded by
EPSRC grant EP/F0338341/1.
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This website is still under development.
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Upcoming AI/Game Events
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Launch Event - 12th December 2007
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First network event: all day on 12th December 2007 at the Dana Centre in London.
- For the map and agenda, please click here
- For information on the public evening event, please
click
here
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Network Aims
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To bring together games industry professionals and AI researchers
to plan projects which would both increase the technology available
to the UK games industry and advance the state of the art in
Artificial Intelligence research.
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To submit grant proposals in the area of AI and games to fund research
projects with strong industrial collaboration.
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To write and disseminate a roadmap of future directions for AI
research in the games industry.
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To continue in some form after the network period has ended.
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Events and Activities
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Network-level events, 1 per year, held at Imperial College,
London.
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Focussed sub-group events, 1 per year in (roughly) these topics:
- AI and avatars (to be held at the University of Bradford)
- AI and game design (to be held at Imperial College, London)
- AI and non-player characters (to be held at the University of Essex)
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Individual research trips for academics, research associates and PhD
students to visit games companies.
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Dissemination and Communication Routes
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- The main way to get involved is to come along to our network events
and focussed subgroup events.
- We will also be maintaining mailing lists.
- And we will send out a quarterly newsletter to network
members.
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Contact Details
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- General enquiries: enquiries@aigamesnetwork.org
- Industrial liaison: John
Cass,
Business Development Unit,
Imperial College, London.
- AI for avatars: Peter Cowling, School of Informatics,
University of Bradford.
- AI for game design: Simon Colton, Department of Computing,
Imperial College, London.
- AI for non-player characters: Simon Lucas, Department of
Computing and Electronics, University of Essex.
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